
It is a school child’s dream. Primary pupils are being encouraged to play on Nintendo DS consoles in class to boost their cognitive skills.
Under a scheme being tested on 900 pupils in 16 primary schools in Scotland, children are being given the hand-held computer games devices for free and encouraged to start their day by doing “brain training” exercises.
Trials of the game, Nintendo’s More Brain Training from Dr Kawashima, found that an early morning 20-minute daily session, involving reading, problem solving and memory puzzles, could boost maths attainment as well as improving concentration and behaviour levels.
Derek Robertson, of Learning and Teaching Scotland (LTS), the body responsible for the development of the curriculum, said that children in the trial were given a maths test at the beginning and the end of the ten-week experiment. Their scores showed a 10 per cent average improvement.
Game-based learning can provide dynamic and culturally relevant contexts that engage, motivate and challenge today’s young learner,” he said.
Nintendo DS consoles are already used in Japan as an aid to teaching children the “alphabet” of more than 2,000 Kanji characters.
Primary school children are each given a device and provided with software that tests their ability to remember the characters and write them correctly on the lower screen.
Schools that have started using the consoles – devoting about 20 minutes at the beginning of each “koku-go” (Japanese) lesson to the tests – report substantially higher test scores when the children take mainstream exams.
A few mathematics teachers in Japan’s high-intensity cram schools have adopted the Nintendo DS as a way of testing mental arithmetic speed.
The Japanese games software industry has responded quickly to the growing demand, churning out dozens of titles that could practically be used by teachers, though the Ministry of Education has been slow to endorse national adoption of the idea.
In Scotland, LTS said it was providing 480 Nintendo DS consoles for the project, with 30 going to each school. They will remain in the schools during the trial. Once the scheme is over, LTS will use the consoles for other educational projects over the next few years.
The Scottish experiment follows research in England that suggests that many state schools are failing to get the most out of new technology in the classroom.
Research from Becta, the Government’s adviser on IT in schools, found that although schools were spending £1 billion on cutting-edge information technology a year, 80 per cent of them were failing to make full use of it.
The research also found that many teachers were intimidated by the equipment and struggle to cope, and that children have a better understanding of how it works.
The Government is determined to make every child computer-literate, but the research from Becta (formerly the British Educational Communications and Technology Agency) suggested that some schools were buying the wrong software, and support was often amateurish.
Under a scheme being tested on 900 pupils in 16 primary schools in Scotland, children are being given the hand-held computer games devices for free and encouraged to start their day by doing “brain training” exercises.
Trials of the game, Nintendo’s More Brain Training from Dr Kawashima, found that an early morning 20-minute daily session, involving reading, problem solving and memory puzzles, could boost maths attainment as well as improving concentration and behaviour levels.
Derek Robertson, of Learning and Teaching Scotland (LTS), the body responsible for the development of the curriculum, said that children in the trial were given a maths test at the beginning and the end of the ten-week experiment. Their scores showed a 10 per cent average improvement.
Game-based learning can provide dynamic and culturally relevant contexts that engage, motivate and challenge today’s young learner,” he said.
Nintendo DS consoles are already used in Japan as an aid to teaching children the “alphabet” of more than 2,000 Kanji characters.
Primary school children are each given a device and provided with software that tests their ability to remember the characters and write them correctly on the lower screen.
Schools that have started using the consoles – devoting about 20 minutes at the beginning of each “koku-go” (Japanese) lesson to the tests – report substantially higher test scores when the children take mainstream exams.
A few mathematics teachers in Japan’s high-intensity cram schools have adopted the Nintendo DS as a way of testing mental arithmetic speed.
The Japanese games software industry has responded quickly to the growing demand, churning out dozens of titles that could practically be used by teachers, though the Ministry of Education has been slow to endorse national adoption of the idea.
In Scotland, LTS said it was providing 480 Nintendo DS consoles for the project, with 30 going to each school. They will remain in the schools during the trial. Once the scheme is over, LTS will use the consoles for other educational projects over the next few years.
The Scottish experiment follows research in England that suggests that many state schools are failing to get the most out of new technology in the classroom.
Research from Becta, the Government’s adviser on IT in schools, found that although schools were spending £1 billion on cutting-edge information technology a year, 80 per cent of them were failing to make full use of it.
The research also found that many teachers were intimidated by the equipment and struggle to cope, and that children have a better understanding of how it works.
The Government is determined to make every child computer-literate, but the research from Becta (formerly the British Educational Communications and Technology Agency) suggested that some schools were buying the wrong software, and support was often amateurish.
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